题库首页 > 试卷库
试题详情及答案解析
It’s midnight already, but the lights in Shi Guang’s dormitory are still on. He and three other students are sitting back to back. They’re all wearing earphones and staring at a computer screen, talking to each other only in words like “charge” or “retreat”. Chen Jiasheng, 22, a senior majoring in electrical engineering and automation at Beijing University of Aeronautics & Astronautics, is a gaming team leader. “ Online gaming is not just about gaming, it’s a community in which we communicate with each other using our avatars(化身),” said Chen. For university students like Chen, online gaming has become more than a fashion – it’s part of life and a way of socializing.
A 2012 research report on online gamers in China released by 17173.com, the country’s leading game information portal, supports this concept. According to the report, university students aged between 19 and 25 make up 58 percent of online gamers, and the proportion is rising every year. “Many of my friends spend more time hanging out in online gaming worlds than in reality,” said Wang Jiaming, 21, a junior law major at China University of Political Sciences and Law. “Personally I feel more powerful in virtual worlds than in real life. I’m more confident.”
According to Zhang Quan, 20, a student in the second year economics major at Renmin University of China, one of the distinguishing features of online games compared with offline games is the gaming experience. Offline games test a gamer’s skill at using a keyboard to beatrivals. “Online games are technically more accessible as you don’t have to master these skills,” said Zhang.
But most online games are based on avatars controlled by another human – they are unavoidably more tricky and unpredictable by a computer. “On the surface we are playing games, but actually it’s real people we are dealing with,” added Zhang. “The only difference is that in these games we communicate with each other in different settings, like wars, magic battles and fantasy worlds.”
By engaging in this interactive gaming experience, gamers become team players and promote their social skills. Chen has even made friends by playing in a team with strangers online. “We coordinated our movements and cooperated with each other to win a battle in the cyberspace. The game was virtual but the brotherhood was real. Most of us are good friends in real life,” said Chen.
【小题1】According to the passage, which statement of the following is true?
A.Online gaming is the only world where the young communicate with each other by using their avatars.
B.Online gaming is important to those aged between 19 and 25.
C.Online gaming has a bad effect on health as university students usually stay up playing.
D.An increasing number of university students play online games.
【小题2】The passage is mostly about ______.
A.some interviews to young people about online gaming.
B.positive effects from online gaming on university students.
C.learning how to co-work with their mates for online gamers
D.the differences between online games and offline ones.
【小题3】The underlined word can be best replaced by ______.
A.competitorsB.strangersC.teammatesD.partners.
【小题4】Which can be the best title of this passage?
A.Online gamingB.Beyond a virtual reality
C.Virtual cooperationD.Real interaction
答案:【小题1】D
【小题2】B
【小题3】A
【小题4】B
试题分析:本文主要讲述了深夜,北京大学电子工程和自动化专业的石广和他的三个同学,正在宿舍里带着耳机,盯着屏幕,玩网游游戏。根据2012年中国17173.com网站发布的网游者调查报告,19至25的大学学生占据我国网游者的58%。根据中国人民大学经济专业的大学学生张全,网游游戏比单机游戏给予游戏者更多的游戏体验。网上游戏基于另一个人控制的化身,通过参与网络游戏,游戏者成为队友,提升他们的社交能力。
【小题1】细节题。由第二自然段第二句话According to the report, university students aged between 19 and 25 make up 58 percent of online gamers, and the proportion is rising every year.意思是:根据报告,19至25岁的大学生占据网游者的58%,而且这个比例也在不断上升。故选D。
【小题2】主旨判断题。文章主要讲述了现在大学生中的网游者比例不断上升,同时,网络游戏币单机游戏给予游戏者更多的游戏体验,网络游戏中游戏者可以使用不同的交流方式,网络游戏使游戏者形成不同队友,提升社交能力。这些都说明了网游在大学生中积极影响。故选B。
【小题3】推断题。由第三自然段Offline games test a gamer’s skill at using a keyboard to beat rivals.意思是:单机游戏检验一个游戏者使用键盘来打败对手。beat vt,打败,战胜。故选A.
【小题4】主旨判断题。由全文可知,文章主要讲述了现在大学生占据网游者人数的58%,而且比例正在不断上升,并且说了玩网络游戏使得给予大学生更多的游戏体验,使得游戏者可以成为队友,并且提升社交能力等积极影响。游戏虽然是在网络虚拟空间进行的,但是这些进行游戏时,队友之间的兄弟情义却是真实的,很多人在现实生活中是好朋友。所以文章文章讲述的超越虚拟的真实。故选B。
考点:考查说明文阅读。