A.Online gaming is the only world where the young communicate with each other by using their avatars. |
B.Online gaming is important to those aged between 19 and 25. |
C.Online gaming has a bad effect on health as university students usually stay up playing. |
D.An increasing number of university students play online games. |
A.some interviews to young people about online gaming. |
B.positive effects from online gaming on university students. |
C.learning how to co-work with their mates for online gamers |
D.the differences between online games and offline ones. |
A.competitors | B.strangers | C.teammates | D.partners. |
A.Online gaming | B.Beyond a virtual reality |
C.Virtual cooperation | D.Real interaction |